I reviewed a book about engineering and machines a few weeks ago, and then, saw today's read, too. This one should be a bit more fun...I think...and not quite as serious. Maybe, I'm wrong, though. Either way, let's dive into another book about contraptions, engineering, building and such!
WACKY CONTRAPTIONS
Gadgets That Whiz, Whoosh, Whirl, and Twist
by Laura Perdew
Illustrated by Micah Rauch
Nomad Press
Middle Grade Nonfiction
128 pages
ages 8 to 12
COMING...
SEPTEMBER 15th!!!
A hands-on project book for kids who love building wacky contraptions!
How do we make contraptions that zoom, bounce, tower, and collapse? By using hands-on STEAM engineering!
In Wacky Contraptions: Gadgets That Whiz, Whoosh, Whirl, and Twist with Hands-On Engineering Activities, young engineers ages 9 to 12 brainstorm, design, and build devices using the engineering design process. Kids learn about simple machines, mechanical advantage, forces, energy, motion, electricity, and other physical science concepts while creating fun and fascinating prototypes that do different kinds of work. Plus, this book encourages kids to adopt a growth mindset and understand that when their projects don’t work, that’s a sign that it’s time to revise and try again!
Built around a plethora of hands-on projects―a conveyor belt, magnetic slime, and a water wheel are just a few examples―a fun narrative style engages kids in discussions of the forces that define our world and the work we do in it. Tension, magnetism, electricity, and chemistry affect our daily lives in ways we often overlook―but armed with the power of knowledge, kids can identify and use the science that surrounds them. Graphic novel style illustrations, photographs, fun facts, sidebars, links to online resources, and more make Wacky Contraptions entertaining and educational.
Additional materials include a glossary, a list of media for further learning, a selected bibliography, and index. All books are leveled for Guided Reading level and Lexile and align with Common Core State Standards and Next Generation Science Standards.
All titles are available in paperback, hardcover, and ebook formats.
MY TIDBITS
First comes the theory and knowledge, and then, comes the fun as this books invites readers to create their own machines.
These pages take on the five, basic mechanisms found in the engineering world, explains the basic theories behind them, and then, leads readers into a basic project before opening it up to so much more. Starting with inclined planes, levers, wheel/axle, pulleys, wedges, and screws, these pages then expand them with aspects such as magnets, tension, gears, water, and more. Each chapter covers one of the aspects and explains the basic theories, uses, and such. The information is easy to understand, fits the age group, and flows fine. Sidebars on each page slip in vocabulary words, QR codes to watch videos, and questions to push those thought gears. While this is all written with as much lightness as possible, the fun begins with the projects.
Each chapter introduces a basic project with the required items (most around the house) and easy-to-follow directions. Then, there are more possibilities suggested and other projects presented, too. The point of this is not only to have readers create something to help the themes and information sit, but to lead them to go beyond and add twists or projects of their own. It's stated several times that mistakes happen and are, actually, helpful...and that things don't always go as planned.
The illustrations assist in making the presented information clear, while adding bold colors to add a little more excitement. This works nicely not only for those, who want to learn more about creating machines and such, but even opens the door to projects for individuals, group settings, or homeschoolers.
1 comment:
Oh how fun! I remember helping a grandkid make a Rube Goldberg for class one year!
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