It's time for a mystery...or in this case, mysteries. And puzzles. Lots of them, I hope. Today's read is the second book in a series, which packs a few, separate cases with puzzles to form engaging mysteries. I'm not sure if the puzzles are in the cases and part of them, or if the puzzles are on the side of the cases...as extras (?). But we'll find out. I am swallowing at the 400 pages length, but considering this one is for tweens and not middle grade, that shouldn't be a huge issue, right?
Let's put on our sleuthing caps, settle down, and see if we can figure out some mysteries, shall we?
PUZZLE SLEUTH UNDERCOVER
More Mind-Bending Murder Puzzle Mysteries
by Paul Westmoreland
Ten Speed Young Readers
Middle Grade Mystery
400 pages
ages 10 to 14
Choose your path, solve the puzzles, and catch the killer in this second collection of three ingenious fictional murder mysteries that challenge young readers with logic problems, visual games, and dangerous decisions at every turn.
Arlo Banks rose to fame as an amazing puzzle solver. His adventures across the world led him to crack cases that out-foxed the smartest experts and boldest criminal masterminds. Now enrolled in British Secret Intelligence Service's training program, Arlo faces his deadliest challenges yet in thrilling new adventures that have him unraveling the mystery behind a Hollywood star's sudden death, investigating the disappearance of an ambassador, and exposing the secrets of a lethal international organization.
As Arlo Banks, you choose what path to take and what puzzles to answer to solve each mystery. From breaking codes to escaping traps, navigating mazes to sifting through evidence, Puzzle Sleuth Undercover is an addictive brain-teasing mix of story, game, and adventure. Just remember to choose wisely. Your next move could catch the killer—or be your last!
MY TIDBITS
Set in the same format as a Choose Your Own Adventure book, these mysteries draw in not only with tension but add some puzzling fun along the way.
Arlo Banks is a super-ace when it comes to solving puzzles...so much so that he now works for the British Secret Intelligence Service. He's young. Very young, but can solve cases like no other. In these pages, there are three case, which the head of the Intelligence Service needs his help on. One is a Hollywood murder, the next is a murder in Madrid, and the last finds Arlo looking into an international case on the ski slopes...if he gets that far. After a beginning chapter and the first look at each case, the reader needs to either make a choice or solve a puzzle to see how the mystery and adventure will continue. The decisions the reader makes lead to a different chapter with new possibilities and clues or to their death. If all clues are successfully followed and all decisions carefully made, the murder is exposed, and Arlo gains even more recognition than before.
The idea of setting up murder mysteries in a choose-your-own-adventure style makes them engaging and fun. While the reader gets a little bit of basic information and a newspaper article to set things off, it's impossible to predict what will happen from there. Some of the choices are clear and easy, while others take a bit of luck. The ones with puzzles, which is quite often, involve a bit of thought. These can include mazes, number games, logic puzzles, and more. The variety is large to guarantee that it never grows boring. The puzzles aren't very difficult, however, which has me sliding the age range down a bit to 12 (I'd say more like 10) and below. I'm afraid this upper age range (up to 14) will find most of them too simple. There is a bit of tension thanks to the dangerous situations (these are murder with dangerous stakes), but nothing is graphic or too tense, either. Still, more sensitive readers might find Arlo's death, when making wrong decisions, difficult.
There are solutions to the puzzles at the end of the book to help out when necessary. Otherwise, the stories run along smoothly and the outcomes are hard to predict. The chances of making 'wrong' decisions, every now and then, is high, which keeps the stakes interesting. The scenes and mysteries are nicely laid out. There's enough details to bring the moments across clearly without overloading. The scenes are kept relatively short and give only what is needed to keep the tension high and lay out the clues. This makes it a quick read, which even works well for more impatient or reluctant readers.
While the total length of this book seemed heavy, at first, the tales are broken up into very short chapters and usually hold large, simple illustrations thanks to the puzzles. So, it reads much faster that a book of this size often would. It's an enjoyable and grabbing read for mystery and puzzle fans, and worth taking a peek at.
And here he is...
Paul Westmoreland has been a professional writer for over twenty-five years, creating award-winning advertising for TV, film, radio, and digital campaigns. He is now a full-time author, and as well as coming up with brain-teasing puzzle and mystery books, he is the writer behind the werewolf middle-grade series Rudy. He lives in the UK.