Showing posts with label YA Steampunk. Show all posts
Showing posts with label YA Steampunk. Show all posts

Wednesday, November 16, 2016

Song of the Oceanides by JG Zymbalist



SONG OF THE OCEANIDES
by JG Zymbalist
YA/NA Fantasy/Steampunk
766 pages

Song of the Oceanides is a quirky but poignant coming-of-age tale about children, Martians, freaky Martian hummingbird moths, and alluring sea nymphs.  
    The first thread relates the suspenseful tale of a Martian girl, Emmylou, stranded in Maine where she is relentlessly pursued by the Pinkerton Detective Agency’s Extraterrestrial-Enigma Service.  The second thread concerns her favorite Earthling comic-book artist, Giacomo Venable, and all his misadventures and failed romances.  The final thread deals with a tragic young lad, Rory Slocum, who, like Emmylou, loves Giacomo’s comic books and sees them as a refuge from the sea nymphs or Oceanides incessantly taunting and tormenting him.
    As much as anything, the triple narrative serves to show how art may bring together disparate pariahs and misfits—and give them a fulcrum for friendship and sense of communal belonging in a cruel world .


And here he is. . .

J.G. Źymbalist is the pseudonym of a very reclusive author who grew up in Ohio and West Germany.  He began writing Song of the Oceanides as a child when his family summered in Castine, Maine where they rented out Robert Lowell’s house.  There, inspired by his own experiences with school bullying and childhood depression, the budding author began to conceive the tale.
    For several years, J.G. Źymbalist lived in the Old City of Jerusalem where he night clerked at a series of Palestinian youth hostels.  There he wrote the early draft of an as yet unpublished Middle-Eastern NA fantasy.  Returning from the Middle East, he completed an M.F.A. in poetry at Sarah Lawrence College.
    The author returned to Song of the Oceanides while working for the Martha’s Vineyard Historical Society, May-September, 2005.  He completed the full draft in Ellsworth, Maine later that year.
    He has only recently decided to self-publish a few of his previous works.  Foreword Reviews has called his writing “innovative fiction with depth,” and Kirkus Indie has called his style “a lovely, highly descriptive prose that luxuriates in the details and curios of his setting.”

Monday, October 3, 2016

Review: Cog and the Steel Tower by W.E. Larson



COG AND THE STEEL TOWER
by W.E. Larson
Tween Fantasy/Steampunk
ages 10 +
270 pages



Thirteen-year-old Cog loved getting her hands greasy in her Uncle's workshop and building the occasional mud-cannon before the return of her mother knocked her life completely off its rails. Before long she's stowing away on a royal airship and tricking her way into a dream apprenticeship with the Queen's master engineer by pretending to be a boy. But her situation takes a dangerous turn when she discovers a plot to assassinate the Queen and throw the kingdom into war.

If she can keep her identity a secret despite her best friend developing a crush on her alter ego, unravel the deadly conspiracy, and keep the demanding master engineer happy, then maybe she can have the future she's always wanted. Keeping hidden identities and saving kingdoms may not be the same as fixing a steam wagon or an auto-mechanical potion mixer, but Cog has a set of precision screwdrivers and she isn't afraid to use them.

Follow Cog's rollicking adventure as she uses her wits and ingenuity to find friendship, trust, and justice in a colorful but sometimes unforgiving steampunk world full of mechanical mayhem.
 




MY TIDBITS


With grease, gears and a girl named Cog, this steampunk adventure shoots off with full speed action and refuses to slow down until the very last page.

Thirteen-year-old Cog is as delightful as her name. She's not a frilly type of girl, not that she has anything against lacy dresses, but nothing fits better to the world of mechanics than a sturdy pair of britches and short hair. And this girl has talent too. When her real mother appears and wants to 'improve' Cog's life, the true adventure begins.

This is simply a fun story. The first scene already captures the imagination as Cog and her best friend prepare to launch a muddy slime ball with Cog's latest invention and insure that a snotty girl in their class won't be bothering them anymore. It's impossible not to smile as that slime goes splat. But no matter how evil this might sounds, Cog is anything but mean. She's got heart, spunk and keeps her chin up no matter how rotten things get. This constant spark with a bit of rascal thrown in, wins sympathy and the wish that she could be your best friend.

In this story, Cog not only has to master her own problems but finds herself in layers of mystery and intrigue. The truth is well hidden, making it impossible to guess what the true outcome will be. There are so many interesting characters, each with their own histories and quirks, which make it impossible to guess who the real 'bad guys' are. But then, Cog has enough problems of her own as she struggles to keep even more secrets. It's a fun, multi-layered excitement the entire way through with lots of fun gadgets and machines thrown in.

Of course, there are several lessons thrown in as well. Cog learns the difficulty of making friends and how important trust can be. Other topics such as self-confidence, getting to know others before judging them and battling prejudices are also addressed. Readers will have no trouble placing themselves in the same situations and relating to Cog as she battles to make her way through.

Summed up, this is a great adventure for friends of gears and fantasy, especially ages 9 to 12 (although older readers are sure to enjoy it too). I hope that this isn't the last we'll see of Cog since she's definitely the type of girl who won't be happy if things get dull and even greater adventures are sure to be on their way.



And here he is. . .
W.E. Larson!!!




W.E. Larson was born in Manhattan -- the Kansas one -- and raised mostly in Topeka Kansas. He went to college in San Antonio at Trinity University where he earned a degree in Physics. After the cancellation of the Superconducting Super Collider, he decided to seek his fortune with software engineering instead. He has worked as a software engineer at a variety of companies, carefully avoiding ones that have a big IPO that makes all the employees rich.

An interest in programming started back in middle school where he wasted time in computer lab writing video games on one of the school's Apple IIe, learning a lot more than the class was teaching. He still has the Atari 400 he parents got him back then. With that kind of nerd potential he naturally gravitated to reading lots of science fiction and fantasy.

Eventually, he gained an interest in writing his own fantastical tales and has written three fantasy novels. Cog and the Steel Tower is the first one ready for public consumption.

Currently, he lives in the United States in the Kansas City metro with his wife, two kids, and three dogs. He normally goes by the name Erik Larson, but decided on W.E. Larson for a pen name since there is already a well-known author with his name. Right now he's working on the sequel to Cog and the Steel Tower.

You can find out more about him. . .

 http://www.welarson.com 
 https://www.amazon.com/Cog-Steel-Tower-W-E-Larson-ebook/dp/B01F6MD1AC




Thursday, September 15, 2016

Review: Extracted by Tyler H. Jolley and Sherry D. Ficklin



EXTRACTED
The Lost Imperials, Book One
by Tyler H. Jolley and Sherry D. Ficklin
Clean Teen Publishing
YA Steampunk/Fantasy
323 pages




Two opposing factions of time travelers vie for control of the future in this thrilling steampunk series opener dubbed "Interesting" and "Unexpected" by Kirkus Reviews. 
Lex and Ember--two time travelers with no memories of their lives before being recruited into the time war--are torn between the factions. When Lex accepts a mission that lands him deep within the heart of the Telsa Institute, he meets Ember, and memories of the tragic past that was stolen from them comes flooding back. Now armed with the truth of who they were, Lex and Ember must work together to save the future before the battle for time destroys them once again. 
*This special edition contains expanded content and bonus material not found in the first release.* 




MY TIDBITS


With two sides battling for the control of time itself, this story leaps from one exciting, unexpected situation into the next.

Rifters travel through the stream of time. One side fights to survive, the other to maintain time. The recruits on both sides have no memories of their pasts as they engage each other to fight for they side they've been told is right.

The first chapters start off with high tension and action as the characters are immediately engaged in hand-to-hand combat. The steampunk world is vibrant, fast paced and decorated with lovely gadgets which open up a wondrous realm of fantasy. But these are only the background to a captivating plot, where one side is pitted against the other. . .and it's hard not to cheer for both sides since the fine line of what each side stands for isn't clearly drawn.

Although this is told from two points of view, Lex and Ember, there's a large palate of characters and none are stuck in the shadows. Each character is colorful with distinct traits and personalities, bringing them to life with unexpected little details. There are characters to love, ones to suspect and those which, by the end, one can almost hate. Every now and then, there's an excerpt from the 'inventor' of time travel's journal, which adds a nice flair to the mystery surrounding what each side is really after.

The first chapters take a bit to glide into the quick paced world, but after that, the hook sinks in a deep. There's a lovely back and forth between the opposing factions, Lex's and Ember's, which allows the reader to sink into the story from both sides as these characters try to figure out who they are and what they're fighting for, while battling each other the entire time. They mystery surrounding both of them is well laid out, and falls together piece by piece with unexpected twists and turns. There a few holes in some of the logic, but not enough to ruin the ride into this swift paced, fantasy world.

Romance glides along with the plot, adding a nice depth and warmth. The back and forth banter between the characters adds spice and humor with a touch of sweetness. Although the romance links into the twists and turns, it doesn't over run the story. In other words, there's plenty of action and tension outside of these relationships.

The ending holds a couple surprises and wraps up the main points nicely, while leaving plenty of other questions open and areas of gray for a second book in the series.


Wednesday, August 17, 2016

Sneak Peek: Extracted by Sherry Ficklin and Tyler Jolley with Giveaway




EXTRACTED
The Lost Imperials, Book One
by Sherry D. Ficklin & Tyler Jolley
Clean Teen Publishing
Released on August 15th 2016
YA Steampunk







Two opposing factions of time travelers vie for control of the future in this thrilling steampunk series opener dubbed “Interesting” and “Unexpected” by Kirkus Reviews.
Lex and Ember—two time travelers with no memories of their lives before being recruited into the time war—are torn between the factions. When Lex accepts a mission that lands him deep within the heart of the Telsa Institute, he meets Ember, and the past that was stolen from them comes flooding back. Now armed with the truth of who they were, Lex and Ember must work together to save the future before the battle for time destroys them once again.


EXCERPT

My breath comes in short, shallow bursts. I can feel the warmth of Ethan’s body radiating like a tuning fork against my back. In front of me, there is only darkness. I strain, listening, waiting for the next wave of attack. The leather straps holding up my suede harness dig into the skin of my shoulders, but the ache only sharpens my focus. The urge to turn around is strong, though I know better. Months of training have taught me exactly what happens when I turn my back to the darkness. So I listen, honing my senses until I catch the sound of Ethan taking a small step forward, away from me. My eyes are useless, so I close them. Knowing my attackers are well paid for their ability to move in silence, there is little hope that they will give themselves away. We need another strategy. As if reading my mind, Ethan picks up the conversation we were having earlier.
“All I’m saying is, maybe you need the extra practice,” Ethan says, his tone mocking. Even without being able to see him, I can sense him moving, beginning to circle counterclockwise. I know he’s trying to draw them out, to bring the fight to him. It seems like a sound strategy, so I jump on board.
“Oh, yes, because it isn’t like she turned around and kicked the crap out of you, too.” I’m mimicking his movements now. My voice is flat, free from emotion, and my words are empty. I can’t see him moving, but I can feel him, as if we’re connected by a million invisible threads.
“How am I supposed to just punch a girl?” Ethan asks. “And I was tired from taking the guy out like five seconds earlier.”
“She isn’t a girl. She’s more like a pissed-off kangaroo in a top hat. She has a nasty right hook, I’ll give you that.”
I hear the sharp whip of air as a bamboo pole cuts through the darkness, headed toward my face. Even with our phony argument going on, I’m able to hear it coming before it lands. I bring up my hands and block the blow with my forearms. The impact stings, bruising the bones there, but better my arms than my face. With a movement perfected after one too many blows to the head, I grab the pole and pull it aside, dragging my attacker with it. As he closes in, I drop the pole and lock arms with Ethan. I flip over his back and kick out, knocking my attacker to the mat. As he struggles back to his feet, Ethan spins into my place, delivering a secondary kick that sends the man flying into the wall with a dull thud. “Yeah, but she’s scrappy,” he says.
“Scrappy? Is that boy code for you couldn’t stop staring at her rack?”
Behind me, I feel Ethan duck a blow, and then land one of his own before pressing his back against mine. “I… that’s not… I didn’t even… I mean…” he sputters.
I smirk. Busted.
Footsteps approach, but we keep sparring. I bend over, using my attacker’s own momentum against him as I put my shoulder into his gut and stand, propelling him over my head and onto his back on the mat. I don’t need to see my victory to realize what the maneuver has cost me. A muscle in my lower back seizes, and it’s all I can do not to drop to my knees in agony. I clench my fists until I feel my fingernails cut bloody crescents in my palms. There is no way I’m going to be the weak link—no way I’m going to let Ethan fight alone. Back to back, that’s how Rifters are trained to fight. And Ethan always has my back.
“Don’t feel too bad. She was pretty scrappy after all.”
Ethan mumbles, “It’s a girl thing.”
“Hold up, what’s that supposed to mean?” I ask, stiffly regaining my footing as my back screams in protest.
As usual, Ethan turns to check on me. “Nothing personal, Ember.”
Not wanting him to get slammed for it again, I grab him by the shoulder and pull, revolving us to our starting positions just as the first attacker flips back onto his feet and lunges. He would have taken me in the stomach, but I bring up my knee just in time to block his advance before kicking him in the face. There is a loud crunch that sounds like breaking bone. I hear him hit the mat with a groan. The lights flick back on, and Mistress Catherine blows her whistle.
Normally we spar with off-duty guards, since most of them have military training of some kind. They know how to take a hit and how to deliver one without doing too much damage. We might be lowly recruits, but Rifters are rare, and our lives are precious.
But as the man whose nose I have just broken pulls off his black ski mask, my heart falls into my shoes. Flynn is staring up at me, and his face is covered in blood.
“Nice hit, Ember,” he says as blood drips from his nose and onto his white shirt. Mistress Catherine hands him his horn-rimmed glasses and shoots me an amused smirk. Behind me, Ethan snickers.
Great. And here I was thinking this day couldn’t get any worse.
Reaching down, I offer Flynn a hand up, which he accepts with a smile.
“I’m so sorry,” I mutter, but he waves it off.
“Catherine told me you were really coming along. I wanted to see for myself.”
The others are shuffling out, so I turn to grab a towel and follow them, but Mistress Catherine closes the door behind a worried-looking Ethan, presses her back against it, and narrows her eyes at me. I used to think it was hard to look menacing in a knee-length pencil skirt and beige brocade top, but she radiates power. It might be the stern pucker of her thin lips, or the way her graying hair is knotted tightly at the nape of her neck. She resembles a librarian except for the long, jagged scar that runs from her left temple to the cleft in her chin. Well, that and the spider-shaped, iron shoulder harness permanently affixed to her upper arm.
Not sure what’s going on, I freeze, yellow towel in hand. Before I can say anything, I feel something moving behind me. I manage to move to the side just as a wooden staff comes slamming down against the spot where I’d stood a heartbeat earlier. I turn and see Flynn grinning, blood still dripping off his chin. He spits before whirling the staff like a windmill in front of him. “What I don’t understand,” he says, circling to my left, “is how that Hollow got the best of you. According to Ethan’s report, Kara had no problem with her. And Catherine here tells me that you mat Kara at almost every practice now.”
I have no idea what to say. Does he think I let her beat up on me? Just then, my legs are swept out from under me. I fall to the mat, but, rolling swiftly backward, I bounce up onto my feet. Catherine has a staff, too, and comes toward me from the right. I hold up my hands and back up slowly. In the corner of the room, a vent erupts in a cloud of steam, and Tesla’s image appears but says nothing.
“Look, I didn’t let her get away,” I say. “If that’s what you’re implying. She was strong. And fast.”
Catherine shakes her head. “You are strong. And fast. And clever.”
“I’m sorry!” I blurt out when my back hits the corner and they are still coming at me.
I don’t think Flynn would ever hurt me, not really, but Catherine, well…
Without another word, they both attack. I manage to duck one blow but take another in the ribs before I decide to make a break for it. Jumping as high as possible, I’m able to get a hand on the chain attaching one of the punching bags to the ceiling and hoist myself up. I leap over Flynn and roll as I hit the ground behind him. They’re quick, though, and have me surrounded again in seconds.
It’s easy to forget that they are trained Rifters, too. Catherine doesn’t rift anymore, but Flynn is still active and in really good shape. They aren’t holding anything back either. Flynn lands a blow to my lower back, but when Catherine moves in, I’m able to grab her staff and force it from her bad arm. Suddenly, time is moving in a blur. I’m not thinking about my next move anymore. My body is reacting of its own accord. I’m not sure how it happens, but I blink and Catherine is on her knees. Flynn is standing in front of me, and I have the two staffs crossed at his neck. He’s holding up his hands and saying my name.
I drop the sticks and step back. The muscles in my arms and legs are twitching like I’ve just run ten miles.
“That’s what we mean,” Catherine says, climbing stiffly to her feet. “You could have taken the Hollow girl. So, why did you hesitate?”
I close my eyes, calling the fight to the front of my memory. There was something about the girl. She was beautiful, for sure, but that wasn’t it. There was something else, too. Something I can’t put into words. I look up to find they’re staring at me, waiting for some kind of answer. I can feel Tesla glaring holes into my back, watching me like one of his little science experiments. “I don’t know what you want me to say.”
Flynn sighs and holds his hands out to me. I take them without hesitation. “Ember, I know it’s hard. I know you don’t like hurting people. It’s against your very nature to harm someone or let someone suffer. But you are too important to risk losing. Understand? Sometimes, you have to put someone down, let someone get hurt or even die, to save yourself and your team. You can’t hold anything back.”
I take a deep breath. “And what if someone dies because of me? Because, for some reason, my life is worth more than theirs?”
Flynn lowers his head, looking me in the eye. “That is a burden you will have to learn to carry.”

And here they are. . .
SHERRY D FICKLIN & TYLER JOLLEY!!!

Sherry D. Ficklin is a full time writer from Colorado where she lives with her husband, four kids, two dogs, and a fluctuating number of chickens and house guests. A former military brat, she loves to travel and meet new people. She can often be found browsing her local bookstore with a large white hot chocolate in one hand and a towering stack of books in the other. That is, unless she’s on deadline at which time she, like the Loch Ness monster, is only seen in blurry photographs.

 Website / Goodreads / Facebook / Twitter
--
Tyler H. Jolley is a sci-fi/fantasy author and full-time orthodontist, periodontist (see: Overachiever). He divides his spare time between writing, reading, mountain biking, and camping with his family.




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Tuesday, April 5, 2016

Happy Book B-day! Steamsworn by Eric R. Asher with Giveaway





STEAMSWORN

Eric R. Asher

(The Steamborn Series #3)
YA Steampunk










 The world dies in war only to be reborn. It is the way of things, and always will be.
Forged in the Deadlands crucible, and armed with the knowledge of their true enemy, Jacob, Alice, and their allies bring the fight back to Ancora. They’ll liberate their homeland, or die trying.
The wounds cut deep in their darkest hour, but in the end, vengeance will light their path.



Previous books in the series:
26227014 26227015


EXCERPT

“Whoa,” she said, jumping away from the burst of heat and flame. “That went up a little faster than I expected.” She reached the edge of the rack with her toe and forced it beneath the boiler.
Another rumble and crack echoed from the corridor behind them. Jacob turned around in time to see Drakkar come running back into the station, his cloak rising in the breeze behind him.
“Scythe Beetles!”
Jacob swung the air cannon off his back and racked the slide.
“Jacob, Alice!” Samuel’s voice rang with authority. “Fall back with Smith. If you need to use the cannon, use it at the last second. You don’t want to injure a Scythe Beetle. You want to kill it.”
Drakkar’s arm snapped out to the side, and his sword unfolded with a rapid series of clicks.
There was a calamity behind the Cave Guardian, and it grew louder with every second. Jacob and Alice scrambled off the railcar. Jacob paused and then ran to the pump to turn it off. The last thing they needed was wet fuel bars.
Alice made it to Smith ten steps before Jacob did. Samuel and Drakkar set up a loose line between the railcar and a steeper section of the shattered wall.
Smith spoke into his transmitter. “Mary! Get the chaingun down here now!
Her static-laced reply came back in an incoherent burst.
“Chaingun! Now!”
Mary cursed and began shouting orders before she stopped transmitting.
Drakkar had the best view of the corridor, and everyone tensed when he said, “Here they come.”
The iron gate in the stone hall collapsed at the first impact. The metal rattled and screeched as it was twisted and trampled. The creatures were not very fast, but once they were moving, nothing seemed to stop them.
They ran on three-toed claws, the spikes on their legs tearing through stone and rending metal as they crashed onto the platform. Jacob watched in awe and horror as the front most beetle paused, and its back split open. A pair of leathery wings extended from beneath the carapace and gleamed in the rising moonlight.

And here he is. . .
ERIC R. ASHER!!! 


Eric is a former bookseller, guitarist, and comic seller currently living in Saint Louis, Missouri. A lifelong enthusiast of books, music, toys, and games, he discovered a love for the written word after being dragged to the library by his parents at a young age. When he is not writing, you can usually find him reading, gaming, or buried beneath a small avalanche of Transformers.



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Friday, November 13, 2015

Review: Lumière by Jacqueline Garlick with Giveaway




Lumière
The Illumination Paradox, Book 1
by Jacqueline E. Garlick

YA Fantasy/Steampunk
400 pages





Even in a land of eternal twilight, secrets can’t stay hidden forever.
Seventeen-year-old Eyelet Elsworth is no stranger to living in the dark. She’s hidden her secret affliction all of her life—a life that would be in danger if superstitious townspeople ever guessed the truth. After her mother is accused and executed for a crime that she didn’t commit, the now-orphaned Eyelet has no choice but to track down the machine—her last hope for a cure. But Eyelet’s late father’s most prized invention, the Illuminator, has been missing since the day of the mysterious flash—a day that saw the sun wiped out over Brethren forever.
Alone and on the run, she finds the Illuminator—only to witness a young man hauling it away. Determined to follow the thief and recover the machine, she ventures into the deepest, darkest, most dangerous part of her twisted world.





MY TIDBITS


The moment I saw this book, I knew I had to read it. Not only do I love the cover, but the blurb made it clear that this was probably one of those books I could dive into and get lost in. And the best thing-I did!

Eyelet is as unique as her name, a beautiful girl with a few huge secrets and more curiosity than is good for anyone. She's head-strong, doesn't always worry about  the outcome of risks, impulsive, kind hearted, and sometimes a little bit whiny and bossy. In other words, she's perfect.

The story starts as a flashback to a scene in her childhood, and what a lovely opening scene it is! Set back in the 1800s or so, the town has a wonderful, old-fashioned, rustic feel to it. . .a bit like a smaller city in England around that period. The street is filled with wonders - mechanical elephants which walk and a huge machine which flashes with electricity, taking pictures of things no one can see. There's so much atmosphere that it's impossible not to get lost in it all. When the entire event ends with a bit of a sour note, the tone is set.

This story is a wild ride, hopping from one tense moment into the next. There were times, I wondered how Eyelet was going to survive because the author does a tremendous job of stacking up the problems back on back, slamming all doors of escape in the heroine's face as she goes along. There's twists and turns around every bend, each more fascinating and dangerous than the last. The bad guy never seems to let up, and unfortunately for Eyelet, he's got a head on his shoulders too.

There's a wonderful hero in this story as well, and not the usual kind. I feel like applauding the author just for that. He's a bit bi-polar and scary at first, but little by little, his secrets are exposed and it's somewhat understandable why he behaves the way he does. Although there were moments, that made him more like a bit creepy-crazy. He might not be perfect, but in general, he's a keeper. As to the romance, it's like a constant undercurrent waiting to take hold. . .which I love.

This isn't a book which necessarily follows logic, and there's no use in trying to put reason behind many things. It's a fantastical journey with characters made for that kind of world.

Summed up, I loved it and will be diving into book 2 soon.


And here she is. . .
JACQUELINE GARLICK!!!



I'm Jacqueline Garlick, author of young adult and new adult fiction. I love strong heroines, despise whiny sidekicks, and adore a good story about a triumphant underdog. (Don't you?) 
I love to read, write, paint (walls and paper). I have a love/hate relationship with chocolate, grammar, and technology and would rather hang out with a dog, than a cat. I prefer creating things to cleaning things, and believe laughter is a one-stop-shop solution to all that ails you. You will always find a purple wall (or two) in my house (currently in my writing room), and there may or may not be a hidden passageway that leads to a mystery room. (Okay, so you won't find a hidden passageway, but a girl can dream, can't she?) Oh, and tea. There will always be tea. 

My writing style has been described as edgy and rule-breaking, and by some--a touch Tim Burton-esque. Because of this, I am often referred to as the Quentin Tarantino of YA among writing friends. 

In my former life, I was a teacher (both grade school and college-don't ask), but more recently I've been a graduate of Ellen Hopkin's Nevada Mentor Program and a student of James Scott Bell, Christopher Vogler and Don Maass. An excerpt from Lumière earned me the 2012 Don Maass Break Out Novel Intensive Scholarship. 

Lumière--A Romantic Steampunk Fantasy--my debut novel, is the recipient of an indieBRAG Medallion!!! B.R.A.G. Medallion Honoree October 15, 2014) I am so proud! (LUMIERE by Jacqueline E. Garlick is a B.R.A.G.Medallion Honoree. This tells a reader that this book is well worth their time and money!) Book II of the ILLUMINATION PARADOX SERIES, is out January 26th, now on pre-order.

Also, check out my young adult contemporary romantic/mystery serial, IF ONLY, where reluctant telepathic sleuth Kyla Cooper must embrace her powers and risks all to solve the mystery of what happened to her boyfriend Denver Munro, becoming his voice of truth, before he has no voice at all...

I love hearing from READERS! Please contact me, either at my website: www.jacquelinegarlick.com, or catch up with me on twitter @garlick books, or on facebook: http://bit.ly/jegarlickfb

I'm open to reviews and interview, requests for skype visits, guest blogs, pod casts and book club meetings! I LOVE TO HEAR FROM READERS!

You can also find me here: 
Pinterest: http://pinterest.com/jackiegp/lumiere-by-jacqueline-garlick/
Goodreads: http://bit.ly/jgarlickgr
Blog: http://garlickbooks.blogspot.ca



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Wednesday, August 19, 2015

Review: Treasure Darkly by Jordan Elizabeth


TREASURE DARKLY
Book 1 of Treasure Chronicles
by Jordan Elizabeth
Curiosity Quills Press
YA Steampunk
254 pages






Seventeen-year-old Clark Treasure assumes the drink he stole off the captain is absinthe… until the chemicals in the liquid give him the ability to awaken the dead.

A great invention for creating perfect soldiers, yes, but Clark wants to live as a miner, not a slave to the army—or the deceased. On the run, Clark turns to his estranged, mining tycoon father for help. The Treasures welcome Clark with open arms, so he jumps at the chance to help them protect their ranch against Senator Horan, a man who hates anyone more powerful than he.

Sixteen-year-old Amethyst Treasure loathes the idea of spending the summer away from her bustling city life to rot on her father’s ranch, but when a handsome young man shows up claiming to be her secret half-brother, her curiosity is piqued. He’s clever, street smart, and has no qualms jumping into the brawl between the Treasures and Horans. Caught in the middle, Horan kidnaps Amethyst, and all she gets is this lousy bullet through her heart.

When Clark brings her back to life, however, the real action starts, and Amethyst joins him in his fight against the Horan clan—whatever the cost. Defeating the Horans may seem easy at first, but going up against men with the same fighting vengeance as Clark, and a Senator with power he’s obtained by brainwashing the masses?

Well, Amethyst’s boring summer at home has turned into an adventure on the run, chock full of intrigue, danger, love, and a mysterious boy named Clark.
 







MY TIDBITS


With the great cover, and an obvious steampunk line, I was excited to get my hands on this book. It starts out with an intriguing setting--a young man in a brothel, helping his mother steal from one of her clients. The scene is dark, and so well described that I could smell the dust and alcohol. But we don't stay there. In the next pages, we're transported to Amethyst's world. . a wealthier one. The switch threw me a bit and it took a couple of chapters until I really understood how all of this ties together. But it does like a careful knot.

The plot is complex, and the action never stops. Clark lands himself in trouble those first pages and by the end of the first few chapters, has an entire army on his tail. There was a bit of a time-skip before he lands at the Treasure's estate (which jaunted), but after that, the story rides like a steam cart roller coaster. As said, there's a lot going on, and the story seems to slide from one lane to the next as Clark's pursuits change as the situation requires. This not only adds a lot of depth and layers, but also leaves several holes that I can't wait to see filled in book 2.

My favorite character was definitely Clark. Although first presented as a thief, he has all the great points a hero needs and is easy to root for. His inventiveness is a delight to read, and his shining ethics make him noble even with all his rough corners. His relationship with Amethyst threw me for a loop for awhile but was generally exciting to follow.

As to the steampunk end of things, this story has the fantastical machines nailed. The world is set in rich fantasy and based in a time frame, which brings out the innovative thrills. And although not every technical wonder made sense, it was still fun to read the great descriptions and see the machines operate in the Wild West world.

Summed up, this is a book Steampunk fans will devour. There's tons of action, great heroics, and wondrous machines which will ignite a reader's fantasy.




And here she is. . .
JORDAN ELIZABETH!!!




Jordan Elizabeth, formally Jordan Elizabeth Mierek, writes down her nightmares in order to live her dreams. With an eclectic job history behind her, she is now diving into the world of author. It happens to be her most favorite one yet. When she’s not creating art or searching for lost history in the woods, she’s updating her blog. Jordan is the president of the Utica Writers Club. She roams Central New York, but she loves to travel.










Wednesday, August 12, 2015

Lumière by Jacqueline E. Garlick with Giveaway




Lumière
The Illumination Paradox 1
by Jacqueline E. Garlick
Skyscape
YA Steampunk
400 pages







Even in a land of eternal twilight, secrets can’t stay hidden forever.
Seventeen-year-old Eyelet Elsworth is no stranger to living in the dark. She’s hidden her secret affliction all of her life—a life that would be in danger if superstitious townspeople ever guessed the truth. After her mother is accused and executed for a crime that she didn’t commit, the now-orphaned Eyelet has no choice but to track down the machine—her last hope for a cure. But Eyelet’s late father’s most prized invention, the Illuminator, has been missing since the day of the mysterious flash—a day that saw the sun wiped out over Brethren forever.
Alone and on the run, she finds the Illuminator—only to witness a young man hauling it away. Determined to follow the thief and recover the machine, she ventures into the deepest, darkest, most dangerous part of her twisted world.










And here she is. . .
JACQUELINE GARLICK!!!


I'm Jacqueline Garlick, author of young adult and new adult fiction. I love strong heroines, despise whiny sidekicks, and adore a good story about a triumphant underdog. (Don't you?) 
I love to read, write, paint (walls and paper). I have a love/hate relationship with chocolate, grammar, and technology and would rather hang out with a dog, than a cat. I prefer creating things to cleaning things, and believe laughter is a one-stop-shop solution to all that ails you. You will always find a purple wall (or two) in my house (currently in my writing room), and there may or may not be a hidden passageway that leads to a mystery room. (Okay, so you won't find a hidden passageway, but a girl can dream, can't she?) Oh, and tea. There will always be tea. 

My writing style has been described as edgy and rule-breaking, and by some--a touch Tim Burton-esque. Because of this, I am often referred to as the Quentin Tarantino of YA among writing friends. 

In my former life, I was a teacher (both grade school and college-don't ask), but more recently I've been a graduate of Ellen Hopkin's Nevada Mentor Program and a student of James Scott Bell, Christopher Vogler and Don Maass. An excerpt from Lumière earned me the 2012 Don Maass Break Out Novel Intensive Scholarship. 

Lumière--A Romantic Steampunk Fantasy--my debut novel, is the recipient of an indieBRAG Medallion!!! B.R.A.G. Medallion Honoree October 15, 2014) I am so proud! (LUMIERE by Jacqueline E. Garlick is a B.R.A.G.Medallion Honoree. This tells a reader that this book is well worth their time and money!) Book II of the ILLUMINATION PARADOX SERIES, is out January 26th, now on pre-order.

Also, check out my young adult contemporary romantic/mystery serial, IF ONLY, where reluctant telepathic sleuth Kyla Cooper must embrace her powers and risks all to solve the mystery of what happened to her boyfriend Denver Munro, becoming his voice of truth, before he has no voice at all...

I love hearing from READERS! Please contact me, either at my website: www.jacquelinegarlick.com, or catch up with me on twitter @garlick books, or on facebook:http://bit.ly/jegarlickfb

I'm open to reviews and interview, requests for skype visits, guest blogs, pod casts and book club meetings! I LOVE TO HEAR FROM READERS!

You can also find me here: 
Pinterest: http://pinterest.com/jackiegp/lumiere-by-jacqueline-garlick/
Goodreads: http://bit.ly/jgarlickgr
Blog: http://garlickbooks.blogspot.ca



GIVEAWAY!!!